Experience
Project Design Director
Climax Studios — Portsmouth, UK
Directed multi-disciplinary design teams across concurrent AAA and £multi-million productions.
Design Vision & GovernanceMulti-Project Experience OversightOrganisational Leadership & MentorshipDesign Quality FrameworksClient & Stakeholder StrategyPitch & RFP DevelopmentGameplay & Systems Direction
- Directed multi-disciplinary design teams across concurrent AAA and £multi-million productions.
- Defined design standards, validation frameworks, and cross-discipline review processes to ensure experience cohesion at scale.
- Led hiring, mentoring, and performance development for senior and mid-level designers across multiple productions.
- Drove continuous improvement in studio-wide design practices, documentation standards, and review cadence.
- Served as senior client-facing design authority across long-term publisher partnerships.
- Played a strategic role in securing competitive RFP wins and project approvals, supporting studio growth and long-term publisher partnerships.
- Accountable for overall design quality across assigned productions.
Lead Designer
Frontier Developments — Canada
Lead Designer for Frontier Developments in Canada.
Gameplay SystemsDesign Quality Frameworks
- Lead Designer for Frontier Developments.
- Led the design on a F2P title - owning monetization, core loops, player engagement, calendar mechanics and balancing.
- Lead Designer on Elite: Dangerous - prototyping and developing the galaxy map, as well as economy balancing.
- Lead Designer on various Microsoft MR HoloLens apps - including Fragments and real-time translation.
Lead Designer
HB Studios — Canada
Lead Designer for HB Studios in Canada.
Gameplay SystemsDesign Strategy
- Lead Designer for HB Studios.
- Led prototyping on a rhythm game for Kinect to secure a project.
- Led the design on Baller Beats - a Kinect rhythm game using a basketball.
- Design support and feature design across several projects - from FIFA to Madden.
Earlier Career
Various Studios — UK
Codemasters, Eidos, Rage Games, Silicon Dreams
Game Design
Earlier career spanned multiple studios involving small to large teams. I begin my journey as a QA Tester, working up to Producer, and ultimately found my passion and skills for design.