Combat DesignSystems DesignCompetitive Balance
Breach & Clear
Competitive tactical FPS centered on precise gunplay and ability synergy. Owned combat systems design, weapon balancing, and the ranked matchmaking experience overhaul.
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Live ServiceEconomy DesignNarrative Systems
Fractured Epoch
Live-service narrative RPG with seasonal story arcs and deep faction systems. Contributed core loop design, economy architecture, and the seasonal content pipeline framework.
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Systems DesignCombat DesignTeam Leadership
Vantage Protocol
Open-world action-RPG with interlocking progression systems, a modular combat framework, and a 40-hour critical path. Led design direction for a team of 14 across systems, combat, and UX disciplines.
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