Matt Molloy
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Age of Empires IV

Real-time strategy game reviving a legendary franchise with asymmetric civilization design.

RTS DesignUI/UX DesignConsole Features Design
Age of Empires IV
Project Overview

Age of Empires IV is a real-time strategy game developed by Relic Entertainment and published by Xbox Game Studios. It brings the iconic RTS franchise into the modern era with asymmetric civilization design, documentary-style historical content, and a refined competitive multiplayer experience. The game balances accessibility for new players with the strategic depth expected by the competitive RTS community.

Role & Responsibilities
  • I was given the monumental yet exciting challenge of bringing Age IV to console and controllers.
  • Prototyped and designed UI/UX, from menus and HUD to gameplay interfaces and mechanics.
  • Acted in a key client-facing role, owning all design deliverables and quality.
  • Worked closely with Worlds Edge leadership to craft the console experience.
  • Liaised with Microsoft UR and analytics teams - taking data and turning it into executable design iteration.
Key Contributions

Full UI/UX Design — Designed, wireframed, prototyped, and ultimately delivered the full console UI/UX - from FE menus and settings to in-game HUD and console mechanics.

Design Leadership — Led a team of designers creating workflows, guiding vision, designing content and systems, and getting hands-on in engine to implement new systems for console - whilst serving as the go-to design liaison between Climax and Worlds Edge.

UR & Data — Participated in rounds of UR and playtesting, then turned data and feedback into tangible design and solutions for implementation.

Results & Outcomes
  • Metacritic scores across console beating those for original PC platform.
  • Brought the Age franchise to console gamers with a focus on accessibility and onboarding for a hardcore RTS.
  • Sustained competitive community post-launch with regular balance updates and seasonal content.

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