Matt Molloy
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Days Gone

Open-world survival action game set in a post-apocalyptic Pacific Northwest. Worked on dynamic horde systems, motorcycle traversal tuning, and open-world encounter design.

Open World DesignAI SystemsEncounter DesignUnreal Engine 4
Days Gone
Project Overview

Days Gone is an open-world survival action game developed by Bend Studios and published by Sony Interactive Entertainment. Set in the post-apocalyptic Pacific Northwest, players take on the role of Deacon St. John as he navigates a world overrun by Freakers — fast, aggressive infected creatures that roam in massive hordes. The game combines third-person combat, motorcycle traversal, and survival resource management.

Role & Responsibilities
  • Directed a new game mode (Horde Mode) and supporting content
  • Designed and directed quality-of-life features across the game
  • Designed and directed various additional modes and features, from streamer features to boosting horde enemy counts and balancing
  • Led accessibility and UI/UX design efforts
  • Liaised with Bend Studios on all design requirements, including UR testing and turning data into design solutions
Key Contributions

Horde Mode Direction — Directed the creation of a new Horde Mode, shaping the game mode's design and supporting content to deliver a focused, replayable experience built around the game's signature horde encounters.

Quality-of-Life & Feature Design — Designed and directed a range of QoL improvements and additional features including streamer-oriented functionality, horde size scaling, and associated balancing work.

Accessibility & UI/UX — Led accessibility and UI/UX design, ensuring the game's interface and user experience met high standards of usability and inclusivity.

Studio Collaboration & UR Testing — Served as the key liaison with Bend Studios on all design requirements, incorporating user research testing data and translating findings into actionable design solutions.

Results & Outcomes
  • Horde Mode added significant replayability and was well received by the community
  • PC port release expanded the audience successfully

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